ResKit 模块简介:
加载 Resources 目录下的资源
// allocate a loader when initialize a panel or a monobehavour
var loader = ResLoader.Allocate();
// load someth in a panel or a monobehaviour
var smobjPrefab = loader.LoadSync<GameObject>("Resources/smobj");
var bgTexture = loader.LoadSync<Texture2D>("Resources/Bg");
var gameObjPrefab = loader.LoadSync("Resources/gameObj") as GameObject;
// resycle this panel/monobehaivour loaded res when destroyed
loader.Recycle2Cache();
loader = null;
加载网络资源
加载 AssetBundle 资源
准备
- 鼠标右键某个资源 Assets/ResKit/Mark AssetBundle
- Command/Ctrl + Shift + R 弹出资源面板,点击 build
加载代码
// init res mgr before load asset bundle
ResMgr.Init();
// allocate a loader when initialize a panel or a monobehavour
var loader = ResLoader.Allocate<ResLoader>();
// load someth in a panel or a monobehaviour
var smObjPrefab = loader.LoadSync<GameObject>("smObj");
var bgTexture = loader.LoadSync<Texture2D>("Bg");
var logoTexture = loader.LoadSync<Texture2D>("hometextures","logo");
// resycle this panel/monobehaivour loaded res when destroyed
loader.Recycle2Cache();
loader = null;