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VisualScript

浏览 3 扫码 打印 2026-09-15 05:47:30
  • VisualScript

    VisualScript

    Warning Godot 4.0 will remove VisualScript from core entirely. As a result, creating new projects using visual scripting in Godot is not recommended. Future Godot 4.x releases may have VisualScript reimplemented as an extension. trying out GDScript instead, especially if you intend to migrate your project to Godot 4.

    • What is Visual Scripting
    • Getting started with Visual Scripting
    • Nodes and terminology
    • Custom VisualScript nodes

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    • Getting started
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        • Introduction to Godot
        • Overview of Godot’s key concepts
        • First look at Godot’s editor
        • Learning new features
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      • Step by step
        • Nodes and Scenes
        • Creating instances
        • Scripting languages
        • Creating your first script
        • Listening to player input
        • Using signals
      • Your first 2D game
        • Setting up the project
        • Creating the player scene
        • Coding the player
        • Creating the enemy
        • The main game scene
        • Heads up display
        • Finishing up
      • Your first 3D game
        • Setting up the game area
        • Player scene and input actions
        • Moving the player with code
        • Designing the mob scene
        • Spawning monsters
        • Jumping and squashing monsters
        • Killing the player
        • Score and replay
        • Character animation
        • Going further
    • Tutorials
      • 2D
        • Canvas layers
        • Viewport and canvas transforms
        • Using TileMaps
        • Particle systems (2D)
        • 2D movement overview
        • 2D lights and shadows
        • 2D meshes
        • Custom drawing in 2D
        • 2D Sprite animation
      • 3D
        • Introduction to 3D
        • Using 3D transforms
        • 3D rendering limitations
        • Spatial Material
        • 3D lights and shadows
        • Reflection probes
        • Using GIProbe
        • Baked lightmaps
        • Environment and post-processing
        • High dynamic range lighting
        • Using GridMaps
        • Using MultiMeshInstance
        • Prototyping levels with CSG
        • Procedural geometry
          • Using the ArrayMesh
          • Using the MeshDataTool
          • Using the SurfaceTool
          • Using ImmediateGeometry
        • Occluder Nodes
        • Rooms and Portals
          • Introduction to Rooms and Portals
          • First steps with Rooms and Portals
          • Using objects in Rooms and Portals
          • Advanced Room and Portal usage
          • Editing Rooms and Portals
          • Rooms and Portals example
        • 3D text
      • Animation
        • Introduction to the animation features
        • Cutout animation
        • 2D skeletons
        • Using AnimationTree
        • Playing videos
      • Assets pipeline
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      • Audio
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        • Sync the gameplay with audio and music
        • Recording with microphone
      • Best practices
        • Introduction
        • Applying object-oriented principles in Godot
        • Scene organization
        • When to use scenes versus scripts
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      • Internationalization
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      • Inputs
        • Using InputEvent
        • Input examples
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      • Optimization
        • General optimization tips
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        • Optimization using MultiMeshes
        • Optimization using batching
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        • Animating thousands of objects
          • Animating thousands of fish with MultiMeshInstance
          • Controlling thousands of fish with Particles
        • Thread-safe APIs
        • Using multiple threads
      • Physics
        • Physics introduction
        • Using RigidBody
        • Using Area2D
        • Using KinematicBody2D
        • Ray-casting
        • Ragdoll system
        • Kinematic character (2D)
        • Using SoftBody
        • Collision shapes (3D)
        • Physics Interpolation
          • Quick start guide
          • Introduction
          • Using physics interpolation
          • Advanced physics interpolation
      • Platform-specific
        • Android plugins
          • Creating Android plugins
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          • Installing plugins
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          • Making main screen plugins
          • Import plugins
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        • Running code in the editor
      • Rendering
        • Using Viewports
        • Multiple resolutions
        • Fixing jitter and stutter
        • Differences between GLES2 and GLES3
      • Scripting
        • GDScript
          • GDScript basics
          • GDScript: An introduction to dynamic languages
          • GDScript exports
          • GDScript style guide
          • Static typing in GDScript
          • GDScript warning system
          • GDScript format strings
        • VisualScript
          • What is Visual Scripting
          • Getting started with Visual Scripting
          • Nodes and terminology
          • Custom VisualScript nodes
        • C#
          • C# basics
          • C# features
          • C# API differences to GDScript
          • C# style guide
        • GDNative
          • What is GDNative?
          • GDNative C example
          • GDNative C++ example
        • Debug
          • Overview of debugging tools
          • Debugger panel
        • Idle and Physics Processing
        • Groups
        • Nodes and scene instances
        • Overridable functions
        • Cross-language scripting
        • Creating script templates
        • Evaluating expressions
        • Change scenes manually
        • Instancing with signals
        • Pausing games and process mode
        • File system
        • Resources
        • Singletons (AutoLoad)
        • Using SceneTree
        • Scene Unique Nodes
      • Shaders
        • Introduction to shaders
        • Shading reference
          • Shading language
          • Spatial shaders
          • CanvasItem shaders
          • Particle shaders
        • Your first shader
          • Your first 2D shader
          • Your first 3D shader
          • Your second 3D shader
        • Shader materials
        • Using VisualShaders
        • Screen-reading shaders
        • Converting GLSL to Godot shaders
        • Shaders style guide
        • Advanced post-processing
        • Using a Viewport as a texture
        • Custom post-processing
        • Making trees
      • User Interface (UI)
        • Size and anchors
        • Using Containers
        • Custom GUI controls
        • Keyboard/Controller Navigation and Focus
        • Control node gallery
          • Introduction to GUI skinning
          • Using the theme editor
          • Theme type variations
          • BBCode in RichTextLabel
      • XR (AR/VR)
        • AR/VR primer
        • OpenXR plugin
          • Enabling the OpenXR plugin
          • Switching runtimes
          • Passthrough
          • Deploying on Quest
          • Hand tracking
        • Oculus mobile plugin (deprecated)
          • Developing for Oculus Quest
        • OpenVR plugin
          • VR starter tutorial
            • VR starter tutorial part 1
            • VR starter tutorial part 2
    • Development
      • Compiling
        • Getting the source
        • Introduction to the buildsystem
        • Compiling for Windows
        • Compiling for X11 (Linux, *BSD)
        • Compiling for macOS
        • Compiling for Android
        • Compiling for iOS
        • Cross-compiling for iOS on Linux
        • Compiling for Universal Windows Platform
        • Compiling for the Web
        • Compiling with Mono
        • Optimizing a build for size
        • Compiling with script encryption key
      • Engine development
        • Configuring an IDE
          • Android Studio
          • CLion
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          • KDevelop
          • Qt Creator
          • Visual Studio
          • Visual Studio Code
          • Xcode
        • Introduction to Godot development
        • Common engine methods and macros
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        • Inheritance class tree
        • Custom modules in C++
        • Binding to external libraries
        • Custom Godot servers
        • Custom resource format loaders
        • Custom AudioStreams
        • Debugging on macOS
        • Using C++ profilers
      • Editor development
        • Introduction to editor development
        • Editor icons
        • Editor style guide
      • Godot file formats
        • GDScript grammar
        • TSCN file format
    • Community
      • Contributing
        • Ways to contribute
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          • Contributing to the documentation
          • Building the manual with Sphinx
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          • Editor and docs localization
      • Asset Library
        • About the Asset Library
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      • Community channels
      • Tutorials and resources
    • Godot API
      • @GDScript
      • @GlobalScope
      • AABB
      • AcceptDialog
      • AESContext
      • AnimatedSprite
      • AnimatedSprite3D
      • AnimatedTexture
      • Animation
      • AnimationNode
      • AnimationNodeAdd2
      • AnimationNodeAdd3
      • AnimationNodeAnimation
      • AnimationNodeBlend2
      • AnimationNodeBlend3
      • AnimationNodeBlendSpace1D
      • AnimationNodeBlendSpace2D
      • AnimationNodeBlendTree
      • AnimationNodeOneShot
      • AnimationNodeOutput
      • AnimationNodeStateMachine
      • AnimationNodeStateMachinePlayback
      • AnimationNodeStateMachineTransition
      • AnimationNodeTimeScale
      • AnimationNodeTimeSeek
      • AnimationNodeTransition
      • AnimationPlayer
      • AnimationRootNode
      • AnimationTrackEditPlugin
      • AnimationTree
      • AnimationTreePlayer
      • Area
      • Area2D
      • Array
      • ArrayMesh
      • ARVRAnchor
      • ARVRCamera
      • ARVRController
      • ARVRInterface
      • ARVRInterfaceGDNative
      • ARVROrigin
      • ARVRPositionalTracker
      • ARVRServer
      • AspectRatioContainer
      • AStar
      • AStar2D
      • AtlasTexture
      • AudioBusLayout
      • AudioEffect
      • AudioEffectAmplify
      • AudioEffectBandLimitFilter
      • AudioEffectBandPassFilter
      • AudioEffectCapture
      • AudioEffectChorus
      • AudioEffectCompressor
      • AudioEffectDelay
      • AudioEffectDistortion
      • AudioEffectEQ
      • AudioEffectEQ10
      • AudioEffectEQ21
      • AudioEffectEQ6
      • AudioEffectFilter
      • AudioEffectHighPassFilter
      • AudioEffectHighShelfFilter
      • AudioEffectInstance
      • AudioEffectLimiter
      • AudioEffectLowPassFilter
      • AudioEffectLowShelfFilter
      • AudioEffectNotchFilter
      • AudioEffectPanner
      • AudioEffectPhaser
      • AudioEffectPitchShift
      • AudioEffectRecord
      • AudioEffectReverb
      • AudioEffectSpectrumAnalyzer
      • AudioEffectSpectrumAnalyzerInstance
      • AudioEffectStereoEnhance
      • AudioServer
      • AudioStream
      • AudioStreamGenerator
      • AudioStreamGeneratorPlayback
      • AudioStreamMicrophone
      • AudioStreamMP3
      • AudioStreamOGGVorbis
      • AudioStreamPlayback
      • AudioStreamPlaybackResampled
      • AudioStreamPlayer
      • AudioStreamPlayer2D
      • AudioStreamPlayer3D
      • AudioStreamRandomPitch
      • AudioStreamSample
      • BackBufferCopy
      • BakedLightmap
      • BakedLightmapData
      • BaseButton
      • Basis
      • BitMap
      • BitmapFont
      • Bone2D
      • BoneAttachment
      • bool
      • BoxContainer
      • BoxShape
      • Button
      • ButtonGroup
      • CallbackTweener
      • Camera
      • Camera2D
      • CameraFeed
      • CameraServer
      • CameraTexture
      • CanvasItem
      • CanvasItemMaterial
      • CanvasLayer
      • CanvasModulate
      • CapsuleMesh
      • CapsuleShape
      • CapsuleShape2D
      • CenterContainer
      • CharFXTransform
      • CheckBox
      • CheckButton
      • CircleShape2D
      • ClassDB
      • ClippedCamera
      • CollisionObject
      • CollisionObject2D
      • CollisionPolygon
      • CollisionPolygon2D
      • CollisionShape
      • CollisionShape2D
      • Color
      • ColorPicker
      • ColorPickerButton
      • ColorRect
      • ConcavePolygonShape
      • ConcavePolygonShape2D
      • ConeTwistJoint
      • ConfigFile
      • ConfirmationDialog
      • Container
      • Control
      • ConvexPolygonShape
      • ConvexPolygonShape2D
      • CPUParticles
      • CPUParticles2D
      • Crypto
      • CryptoKey
      • CSGBox
      • CSGCombiner
      • CSGCylinder
      • CSGMesh
      • CSGPolygon
      • CSGPrimitive
      • CSGShape
      • CSGSphere
      • CSGTorus
      • CSharpScript
      • CubeMap
      • CubeMesh
      • CullInstance
      • Curve
      • Curve2D
      • Curve3D
      • CurveTexture
      • CylinderMesh
      • CylinderShape
      • DampedSpringJoint2D
      • Dictionary
      • DirectionalLight
      • Directory
      • DTLSServer
      • DynamicFont
      • DynamicFontData
      • EditorExportPlugin
      • EditorFeatureProfile
      • EditorFileDialog
      • EditorFileSystem
      • EditorFileSystemDirectory
      • EditorImportPlugin
      • EditorInspector
      • EditorInspectorPlugin
      • EditorInterface
      • EditorPlugin
      • EditorProperty
      • EditorResourceConversionPlugin
      • EditorResourcePicker
      • EditorResourcePreview
      • EditorResourcePreviewGenerator
      • EditorSceneImporter
      • EditorSceneImporterFBX
      • EditorSceneImporterGLTF
      • EditorScenePostImport
      • EditorScript
      • EditorScriptPicker
      • EditorSelection
      • EditorSettings
      • EditorSpatialGizmo
      • EditorSpatialGizmoPlugin
      • EditorSpinSlider
      • EditorVCSInterface
      • EncodedObjectAsID
      • Engine
      • Environment
      • Expression
      • ExternalTexture
      • File
      • FileDialog
      • FileSystemDock
      • float
      • FlowContainer
      • Font
      • FuncRef
      • GDNative
      • GDNativeLibrary
      • GDScript
      • GDScriptFunctionState
      • Generic6DOFJoint
      • Geometry
      • GeometryInstance
      • GIProbe
      • GIProbeData
      • GLTFAccessor
      • GLTFAnimation
      • GLTFBufferView
      • GLTFCamera
      • GLTFDocument
      • GLTFLight
      • GLTFMesh
      • GLTFNode
      • GLTFSkeleton
      • GLTFSkin
      • GLTFSpecGloss
      • GLTFState
      • GLTFTexture
      • GodotSharp
      • Gradient
      • GradientTexture
      • GradientTexture2D
      • GraphEdit
      • GraphNode
      • GridContainer
      • GridMap
      • GrooveJoint2D
      • HashingContext
      • HBoxContainer
      • HeightMapShape
      • HFlowContainer
      • HingeJoint
      • HMACContext
      • HScrollBar
      • HSeparator
      • HSlider
      • HSplitContainer
      • HTTPClient
      • HTTPRequest
      • Image
      • ImageTexture
      • ImmediateGeometry
      • Input
      • InputEvent
      • InputEventAction
      • InputEventGesture
      • InputEventJoypadButton
      • InputEventJoypadMotion
      • InputEventKey
      • InputEventMagnifyGesture
      • InputEventMIDI
      • InputEventMouse
      • InputEventMouseButton
      • InputEventMouseMotion
      • InputEventPanGesture
      • InputEventScreenDrag
      • InputEventScreenTouch
      • InputEventWithModifiers
      • InputMap
      • InstancePlaceholder
      • int
      • InterpolatedCamera
      • IntervalTweener
      • IP
      • ItemList
      • JavaClass
      • JavaClassWrapper
      • JavaScript
      • JavaScriptObject
      • JNISingleton
      • Joint
      • Joint2D
      • JSON
      • JSONParseResult
      • JSONRPC
      • KinematicBody
      • KinematicBody2D
      • KinematicCollision
      • KinematicCollision2D
      • Label
      • Label3D
      • LargeTexture
      • Light
      • Light2D
      • LightOccluder2D
      • Line2D
      • LineEdit
      • LineShape2D
      • LinkButton
      • Listener
      • Listener2D
      • MainLoop
      • MarginContainer
      • Marshalls
      • Material
      • MenuButton
      • Mesh
      • MeshDataTool
      • MeshInstance
      • MeshInstance2D
      • MeshLibrary
      • MeshTexture
      • MethodTweener
      • MobileVRInterface
      • MultiMesh
      • MultiMeshInstance
      • MultiMeshInstance2D
      • MultiplayerAPI
      • MultiplayerPeerGDNative
      • Mutex
      • NativeScript
      • Navigation
      • Navigation2D
      • Navigation2DServer
      • NavigationAgent
      • NavigationAgent2D
      • NavigationMesh
      • NavigationMeshGenerator
      • NavigationMeshInstance
      • NavigationObstacle
      • NavigationObstacle2D
      • NavigationPolygon
      • NavigationPolygonInstance
      • NavigationServer
      • NetworkedMultiplayerCustom
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      • NinePatchRect
      • Node
      • Node2D
      • NodePath
      • NoiseTexture
      • Object
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      • OccluderShape
      • OccluderShapePolygon
      • OccluderShapeSphere
      • OmniLight
      • OpenSimplexNoise
      • OptionButton
      • OS
      • PackedDataContainer
      • PackedDataContainerRef
      • PackedScene
      • PackedSceneGLTF
      • PacketPeer
      • PacketPeerDTLS
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      • PacketPeerStream
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      • Panel
      • PanelContainer
      • PanoramaSky
      • ParallaxBackground
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      • Particles
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      • Path
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      • PCKPacker
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      • PinJoint
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      • Popup
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      • Position2D
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      • PrimitiveMesh
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      • ProximityGroup
      • ProxyTexture
      • QuadMesh
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      • RandomNumberGenerator
      • Range
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      • RayCast2D
      • RayShape
      • RayShape2D
      • Rect2
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      • Reference
      • ReferenceRect
      • ReflectionProbe
      • RegEx
      • RegExMatch
      • RemoteTransform
      • RemoteTransform2D
      • Resource
      • ResourceFormatLoader
      • ResourceFormatSaver
      • ResourceImporter
      • ResourceInteractiveLoader
      • ResourceLoader
      • ResourcePreloader
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      • RichTextEffect
      • RichTextLabel
      • RID
      • RigidBody
      • RigidBody2D
      • Room
      • RoomGroup
      • RoomManager
      • RootMotionView
      • SceneState
      • SceneTree
      • SceneTreeTimer
      • SceneTreeTween
      • Script
      • ScriptCreateDialog
      • ScriptEditor
      • ScrollBar
      • ScrollContainer
      • SegmentShape2D
      • Semaphore
      • Separator
      • Shader
      • ShaderMaterial
      • Shape
      • Shape2D
      • ShortCut
      • Skeleton
      • Skeleton2D
      • SkeletonIK
      • Skin
      • SkinReference
      • Sky
      • Slider
      • SliderJoint
      • SoftBody
      • Spatial
      • SpatialGizmo
      • SpatialMaterial
      • SpatialVelocityTracker
      • SphereMesh
      • SphereShape
      • SpinBox
      • SplitContainer
      • SpotLight
      • SpringArm
      • Sprite
      • Sprite3D
      • SpriteBase3D
      • SpriteFrames
      • StaticBody
      • StaticBody2D
      • StreamPeer
      • StreamPeerBuffer
      • StreamPeerGDNative
      • StreamPeerSSL
      • StreamPeerTCP
      • StreamTexture
      • String
      • StyleBox
      • StyleBoxEmpty
      • StyleBoxFlat
      • StyleBoxLine
      • StyleBoxTexture
      • SurfaceTool
      • TabContainer
      • Tabs
      • TCP_Server
      • TextEdit
      • TextFile
      • TextMesh
      • Texture
      • Texture3D
      • TextureArray
      • TextureButton
      • TextureLayered
      • TextureProgress
      • TextureRect
      • Theme
      • Thread
      • TileMap
      • TileSet
      • Time
      • Timer
      • ToolButton
      • TouchScreenButton
      • Transform
      • Transform2D
      • Translation
      • TranslationServer
      • Tree
      • TreeItem
      • TriangleMesh
      • Tween
      • Tweener
      • UDPServer
      • UndoRedo
      • UPNP
      • UPNPDevice
      • Variant
      • VBoxContainer
      • Vector2
      • Vector3
      • VehicleBody
      • VehicleWheel
      • VFlowContainer
      • VideoPlayer
      • VideoStream
      • VideoStreamGDNative
      • VideoStreamTheora
      • VideoStreamWebm
      • Viewport
      • ViewportContainer
      • ViewportTexture
      • VisibilityEnabler
      • VisibilityEnabler2D
      • VisibilityNotifier
      • VisibilityNotifier2D
      • VisualInstance
      • VisualScript
      • VisualScriptBasicTypeConstant
      • VisualScriptBuiltinFunc
      • VisualScriptClassConstant
      • VisualScriptComment
      • VisualScriptComposeArray
      • VisualScriptCondition
      • VisualScriptConstant
      • VisualScriptConstructor
      • VisualScriptCustomNode
      • VisualScriptDeconstruct
      • VisualScriptEditor
      • VisualScriptEmitSignal
      • VisualScriptEngineSingleton
      • VisualScriptExpression
      • VisualScriptFunction
      • VisualScriptFunctionCall
      • VisualScriptFunctionState
      • VisualScriptGlobalConstant
      • VisualScriptIndexGet
      • VisualScriptIndexSet
      • VisualScriptInputAction
      • VisualScriptIterator
      • VisualScriptLists
      • VisualScriptLocalVar
      • VisualScriptLocalVarSet
      • VisualScriptMathConstant
      • VisualScriptNode
      • VisualScriptOperator
      • VisualScriptPreload
      • VisualScriptPropertyGet
      • VisualScriptPropertySet
      • VisualScriptResourcePath
      • VisualScriptReturn
      • VisualScriptSceneNode
      • VisualScriptSceneTree
      • VisualScriptSelect
      • VisualScriptSelf
      • VisualScriptSequence
      • VisualScriptSubCall
      • VisualScriptSwitch
      • VisualScriptTypeCast
      • VisualScriptVariableGet
      • VisualScriptVariableSet
      • VisualScriptWhile
      • VisualScriptYield
      • VisualScriptYieldSignal
      • VisualServer
      • VisualShader
      • VisualShaderNode
      • VisualShaderNodeBooleanConstant
      • VisualShaderNodeBooleanUniform
      • VisualShaderNodeColorConstant
      • VisualShaderNodeColorFunc
      • VisualShaderNodeColorOp
      • VisualShaderNodeColorUniform
      • VisualShaderNodeCompare
      • VisualShaderNodeCubeMap
      • VisualShaderNodeCubeMapUniform
      • VisualShaderNodeCustom
      • VisualShaderNodeDeterminant
      • VisualShaderNodeDotProduct
      • VisualShaderNodeExpression
      • VisualShaderNodeFaceForward
      • VisualShaderNodeFresnel
      • VisualShaderNodeGlobalExpression
      • VisualShaderNodeGroupBase
      • VisualShaderNodeIf
      • VisualShaderNodeInput
      • VisualShaderNodeIs
      • VisualShaderNodeOuterProduct
      • VisualShaderNodeOutput
      • VisualShaderNodeScalarClamp
      • VisualShaderNodeScalarConstant
      • VisualShaderNodeScalarDerivativeFunc
      • VisualShaderNodeScalarFunc
      • VisualShaderNodeScalarInterp
      • VisualShaderNodeScalarOp
      • VisualShaderNodeScalarSmoothStep
      • VisualShaderNodeScalarSwitch
      • VisualShaderNodeScalarUniform
      • VisualShaderNodeSwitch
      • VisualShaderNodeTexture
      • VisualShaderNodeTextureUniform
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