Rendering pipeline

Render features

RenderFeatures. Each render feature processes one type of RenderObject (eg meshes, sprites, particles, etc). collect, extract, prepare and draw. This means each step of the pipeline can be isolated, parallelized and optimized separately. Render features.

Render views

RenderViews – eg player views in a splitscreen game, or separate shadow views for cascades in a shadow map cascade. Views are a first-class concept available to all rendering phases, allowing batching across multiple views.

Render stages

RenderStages select the effect and pipeline state per object, and define the output of a render pass. Render stages.

Visibility

RenderObjects are registered with a VisibilityGroup. During the collect phase, the visibility group culls and filters them based on the RenderView and RenderStage.

In this section

  • Render features
  • Render stages