Scene renderers

IntermediateDesigner Scene renderers let you customize the collect and draw phases of the rendering. For more information about these stages, see Render features. entry points node properties. Graphics compositor page.

Note

all renderers must have a camera, or be a child of a renderer that has a camera. This applies even to renderers that don’t necessarily use cameras, such as the single stage renderer (eg to render a UI).

Clear

Clears a frame, with a solid color.

Properties

Camera renderer

Child to render a view from a camera slot. The render camera renderer takes the input from a camera in the scene so it can be displayed somewhere.

Properties

Scene renderer collection

scene renderer collection executes multiple renderers (eg camera renderer, render texture, etc) in sequence. This lets you set multiple renderers for an entry point. You can add as many renderers to the collection as you need.

Note

Xenko executes the renderers in list order. Children, click (Add) and select the renderer you want to add.

Forward renderer

forward renderer renders almost everything in your scene. It renders, in order:

  • post effectsThe forward renderer is also where you set VR options. For more information, see Virtual reality. forward entry node.

    Single stage renderer

    Force aspect ratio scene renderer

    ForceAspectRatioSceneRenderer to force an aspect ratio and applies a letterbox if the ratio is different from the screen. Use this before the render camera.

    Render texture

    Render textures.

    Render mask

    render mask filters which groups are rendered. You can use it to only render particular models. For more information, see Render groups and render masks

    See also

  • Graphics compositor
  • Camera slots
  • Custom scene renders
  • Debug renderers
  • Render groups and render masks