Create and open a scene
BeginnerLevel Designer When you create a new project, Game Studio creates an initial scene and populates it with basic entities such as a light, a camera, and a skybox. Scene Editor.
Create a scene
- Asset View (by default in the bottom pane), click Add asset and select Scenes.
- scene template.
TemplateResult Empty sceneAn empty scene with no entities or preconfigured rendering pipeline Scene with HDR pipelineA scene containing basic entities and preconfigured for HDR rendering Scene with LDR pipelineA scene containing basic entities and preconfigured for LDR rendering
Open a scene in the Scene Editor
Asset View: - Edit asset, or
- Ctrl + Enter
Tip
You can have several scenes open simultaneously.Use the Scene Editor
Scene Editor tabs (A) display the open scenes. You can switch between open scenes using the tabs. Entity Tree (B) shows the hierarchy of the entities included in the scene. The same entity hierarchy is applied at runtime. You can use the Entity Tree to browse, select, rename, and reorganize your entities. tool bar (C) to modify entities and change the Scene Editor display. main window (D) shows a simplified representation of your scene, with your entities positioned inside it. For entities that have no shape (E), Game Studio represents them with 2D gizmos; for example, cameras are represented with camera icons.See also
- Navigate in the Scene Editor
- Manage scenes
- Load scenes
- Add entities
- Manage entities
