贡献
Everyone is most welcome to contribute to Godot. Here are some ways in which you can contribute to the project:
- Improving the engine by fixing bugs, coding new features, or refining existing ones.
- Writing or proofreading documentation. You can contribute both to this reference manual or the code reference.
- Translating the editor or documentation from English to other languages.
- writing detailed proposals.
入门
You would like to contribute but you don’t know how or what to do? You can get answers below. - 贡献方式
Contributing to the engine
The guides below explain how to contribute to the engine’s core. You will learn about the code style, the contribution workflow, and more. - 引擎贡献者的最佳实践
- 拉取请求工作流程
- 测试拉取请求
- Regression 的二分查找
- Bug 分类指南
- 代码风格指南
- C++ usage guidelines
Writing documentation
We always need help to improve the documentation, be it the class reference or the manual. Below, you can find our content and writing guidelines and concrete guides to make changes to the documentation.Guidelines
Here are the principles and guidelines we strive to follow to write accessible documentation. - Content guidelines
- 文档编写指南
- 文档指南
Writing the manual
- 贡献文档
- 使用 Sphinx 构建手册
Class reference guides
The pages below focus on the class reference. godot repository. We use XML files to write it, so the process to contribute to the class reference differs from writing the online manual. - 为类参考手册贡献
- Class reference writing guidelines
Translating the documentation
The community is always working hard on making Godot and its documentation available to more people. Localizing the documentation is a colossal and ongoing effort you can be part of. - 编辑器和文档本地化
