Navigation meshes
BeginnerLevel designerProgrammer Navigation meshes form the area that entities with navigation components can navigate. Xenko creates a layer in the navigation mesh for each navigation group you create. Game Studio displays navigation meshes as colored overlays in your scene. The overlay shows where entities in the navigation group for that layer can move. The mesh updates in real time as you edit your scene. 0.7 倍 1.0 倍 1.2 倍 1.5 倍 2.0 倍
Create a navigation mesh
- Asset View (bottom by default), click Add asset > Scenes > Navigation mesh. navigation mesh asset to your project.
- Asset View, in the Property Grid, set the scene the navigation meshes in this asset apply to. Scenes.
- Selected groups, click (Add). Game Studio adds a new item to the list of groups.
- (Replace) and choose a group from the drop-down menu.
Navigation groups.
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Note
If you want to create a navigation mesh for a different scene, create another navigation mesh asset and select the scene in the asset properties.Navigation mesh properties
Show or hide a navigation mesh in the Scene Editor
navigation visibility menu in the Scene Editor toolbar. To show or hide layers belonging to different groups, use the checkboxes. The colored boxes indicate the color of the groups displayed in the Scene Editor. These options have no effect on runtime behavior.See also
- Navigation groups
- Navigation bounding boxes
- Navigation components
- Dynamic navigation
- Scenes
