Xenko v3.0 manual
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preface

浏览 2 扫码 打印 2026-09-15 06:30:47
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    • Requirements
    • preface
    • Xenko for Unity® developers
    • Xenko Launcher
    • Get started
      • Install Xenko
      • Visual Studio extension
      • Launch Xenko
      • Create a project
      • Launch a game
    • Animation
      • Import animations
      • Animation properties
      • Set up animations
      • Preview animations
      • Animation scripts
      • Additive animation
      • Procedural animation
      • Custom blend trees
      • Model node links
      • custom attributes
    • Audio
      • Import audio
      • Audio asset properties
      • Non-spatialized audio
      • Spatialized audio
        • Audio emitters
        • Audio listeners
        • HRTF
      • Stream audio
      • Global audio settings
      • Play a range within an audio file
      • Custom audio data
      • Set an audio device
    • Engine
      • Assets
        • Asset bundles
        • Asset control
      • Entity component model
        • Manage entities
      • File system
    • Files and folders
      • Project structure
      • Cached files
      • Version control
      • Distribute a game
    • Game Studio
      • Scenes
        • Create and open a scene
        • Navigate in the Scene Editor
        • Manage scenes
        • Load scenes
        • Add entities
        • Manage entities
      • Assets
        • Create assets
        • Manage assets
        • Use assets
        • Archetypes
      • Prefabs
        • Create a prefab
        • Use prefabs
        • Edit prefabs
        • Nested prefabs
        • Override prefab properties
        • Prefab models
      • Game settings
        • Splash screen
      • World units
    • Graphics
      • Cameras
        • Camera slots
        • Animate a camera with a model file
      • Materials
        • Material maps
        • Attributes
          • Geometry attributes
          • Shading attributes
          • Misc attributes
          • Clear-coat shading
        • Layers
        • Slots
        • Materials for developers
      • Textures
        • Normal maps
        • Compression
        • Streaming
        • Skyboxes and backgrounds
      • Lights and shadows
        • Add a light
        • Point lights
        • Ambient lights
        • Directional lights
        • Skybox lights
        • Spot lights
        • Light probes
        • Light shafts
        • Shadows
      • Post effects
        • Anti-aliasing
        • Ambient occlusion
        • Bloom
        • Bright filter
        • Color transforms
          • Film grain
          • Gamma correction
          • ToneMap
          • Vignetting
          • Custom color transforms
        • Depth of field
        • Lens flare
        • Light streaks
        • Local reflections
      • Graphics compositor
        • Scene renderers
          • Custom scene renderers
        • Debug renderers
        • Render textures
        • Render group and masks
      • Effects and shaders
        • Effect language
        • Shading language
          • Classes, mixins and inheritance
          • Composition
          • Templates
          • Automatic shader stage input/output
          • Shader stages
        • Custom shaders
        • Compile shaders
      • Low-level API
        • Textures and render textures
        • Pipeline state
        • Resource binding
        • Draw vertices
        • SpriteBatch
        • SpriteFont
      • Rendering pipeline
        • Render features
        • Render stages
      • Sprite fonts
    • Input
      • Gamepads
      • Gestures
      • Keyboards
      • Mouse
      • Pointers
      • Sensors
      • Virtual buttons
    • Navigation
      • Navigation groups
      • Navigation meshes
      • Navigation bounding boxes
      • Navigation components
      • Dynamic navigation
    • Particles
      • Create particles
      • Emitters
        • Shapes
          • Ribbons and trails
        • Materials
        • Spawners
        • Initializers
        • Updaters
      • Tutorials
        • Particle materials
        • Inheritance
        • Lasers and lightning
        • Create a trail
        • Custom particles
    • Physics
      • Colliders
        • Static colliders
        • Rigidbodies
        • Kinematic rigidbodies
        • Characters
        • Collider shapes
        • Triggers
        • Constraints
      • Raycasting
      • Simulation
      • Tutorials
        • Create a bouncing ball
        • Script a trigger
    • Platforms
      • Linux
        • Setup and requirements
        • Create a Linux game
      • UWP
        • Xbox Live
      • iOS
      • Add or remove a platform
      • Set the graphics platform
    • Scripts
      • Types of script
      • Create a script
      • Use a script
      • Public properties and fields
      • Scheduling and priorities
      • Events
      • Debugging
      • Preprocessor variables
      • Create a model from code
    • Sprites
      • Import sprite sheets
      • Edit sprites
        • Set sprite borders
      • Use sprites
    • UI
      • Pages
      • Libraries
      • Editor
      • Add a UI to a scene
      • Layout system
    • Video
      • Set up a video
      • Video properties
      • Video scripts
      • Use a video as a skybox
    • Virtual reality
      • Enable VR
      • Preview a scene in VR
      • Overlays
        • Display a UI in an overlay
      • VR sickness
    • Troubleshooting
      • Logging
      • Debug text
      • Profiling
      • Xenko doesn't run
      • Default value changes ignored at runtime
      • Lights don't cast shadows
      • Full call stack not available
      • Error: "A SceneCameraRenderer in use has no camera assigned to its [Slot]. Make sure a camera is enabled and assigned to the [Slot]"
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