Navigation groups

BeginnerLevel designerProgrammer Navigation groups define different navigation properties for the entities you add to them. You define navigation groups in the project game settings. You can create different navigation groups for different kinds of entity. For example, if your game features vehicles controlled by scripts, you might create different navigation groups for different sizes of vehicle, each with different properties: a car group, a bus group, a motorcycle group, and so on.

Create a navigation group

  • Solution Explorer (the bottom-left pane by default), select the Assets folder.
  • Asset View (the bottom pane by default), select the Game Settings asset.
  • Property Grid (the right-hand pane by default), expand Navigation Settings.
  • Groups, click (Add). Game Studio adds a new item to the list of navigation groups. -

    Navigation group properties

    character component of the entities in the group, if they have one.

    See also

  • Navigation meshes
  • Navigation bounding boxes
  • Navigation components
  • Dynamic navigation
  • Physics — Characters