Set an audio device
AdvancedProgrammer Oculus Rift audio device from your custom game constructor. If you don’t specify a device, Xenko uses the default audio advice.
Example code
This code sets the Oculus Rift device at runtime:
namespace OculusRenderer{ public class OculusGame : Game { public OculusGame() { var deviceName = OculusOvr.GetAudioDeviceFullName(); var deviceUuid = new AudioDevice { Name = deviceName }; Audio.RequestedAudioDevice = deviceUuid; } }}
See also
- Global audio settings
