Manage assets
Beginner This page explains how to edit and manage your assets.
Edit assets in the Property Grid
Property Grid. By default, this is in the top-right of Game Studio. For example, to change the color of a material asset::
- Asset View (in the bottom by default), select the material.
- Shading > Diffuse, next to Diffuse Map, click the colored box, which displays the asset color (yellow in this example).
The color picker opens.
-
Asset Preview (bottom right by default) displays asset changes in real time.
Asset View indicates assets with unsaved changes with asterisks (*).
Edit assets using dedicated editors
Game Studio has dedicated editors for the following asset types: - Scene Editor. To open the dedicated editor for these types of asset:
- Edit asset, or
- Ctrl + Enter
Organize assets
We recommend you organize your assets into subfolders by type. This makes projects much easier to manage, especially as they become large. Assets folder of your project package. You can see the project in the Solution Explorer (by default shown in the bottom left). - Create subfolder.
- Asset View and drag and drop them to the folder.
Note
When you move an asset, Game Studio updates all references to other assets inside the asset.Tip
Include assets in the build
By default, Xenko doesn’t include every asset when you build the game. This is because you might not need every asset at runtime — for example, if the asset is incomplete. Xenko only includes assets which: - root assets), or
- referenced by a root assetGame Studio indicates whether an asset is included with a colored icon in the top-left of the asset thumbnail. If you plan to load an asset at runtime using scripts, make it a root asset. To do this:
- gray dot in the top-left of the thumbnail, or
- Include in build as root asset
Asset View options
To change the Asset View options, click the eye icon in the Asset View toolbar. You can: - -
Filter assets
Asset View (in the bottom by default), you can filter by name, tag, type, or a combination of all three. tag:level and name:knight, the Asset View only displays assets with the tag “level” and the name “knight”. type:animation and type:texture, the Asset View only displays assets that are animations or textures.Add a filter
- In the Asset View, type in the filter bar. Game Studio displays a list of matching filters (name, type, or tag).
- Enter.
tag or type filters in the drop-down list.
Game Studio applies the filter and shows matching assets in the Asset View.
You can add multiple filters. Name filters are green, tag filters are blue, and type filters are orange.
Toggle filters on and off
To toggle a filter on and off without removing it, click it. Disabled filters have darker colors.Remove a filter
To remove a filter, click the X icon in the filter tag.See also
- Create assets
- Manage assets
- Use assets
