Render groups and masks
IntermediateDesigner render groups and render masks, you can choose which parts of your scene are rendered by different cameras. For example, you can have a model be visible to Camera A but invisible to Camera B.
Set a render group
- UI component) you want to add to a render group.
- Property Grid, next to Render group, select the group you want the entity to belong to.
Set a render mask
render mask filters which groups are rendered. - Asset View (in the bottom pane by default), double-click the Graphics Compositor asset. The Graphics Compositor Editor opens.
- Entry points node.
- Property Grid, expand the renderer you want to render the model.
- Render mask, click Change values and select the render groups you want the camera to render.
See also
- Cameras
- Camera slots
- Graphics compositor
- Scene renderers
- Render textures
