Render groups and masks

IntermediateDesigner render groups and render masks, you can choose which parts of your scene are rendered by different cameras. For example, you can have a model be visible to Camera A but invisible to Camera B.

Set a render group

  • UI component) you want to add to a render group.
  • Property Grid, next to Render group, select the group you want the entity to belong to.

    Set a render mask

    render mask filters which groups are rendered.
  • Asset View (in the bottom pane by default), double-click the Graphics Compositor asset. The Graphics Compositor Editor opens.
  • Entry points node.
  • Property Grid, expand the renderer you want to render the model.
  • Render mask, click Change values and select the render groups you want the camera to render.

    See also

  • Cameras
  • Camera slots
  • Graphics compositor
  • Scene renderers
  • Render textures