Materials for developers
AdvancedProgrammer This diagram shows the Material interfaces and implementation classes:
- IMaterialDescriptor is the root interface for a material description.
- IMaterialShaderGenerator is the main interface used to generate a material shader of the material.
- MaterialDescriptor is the editor-time description of the material before being compiled into a material shader.
- Material class is the runtime material shader generated from the MaterialDescriptor
See also
- Material maps
- Material attributes
- Material layers
- Material slots
