Game settings

BeginnerProgrammerDesigner Game Settings asset. By default, the Game Settings asset is stored in your project’s Assets folder.

Edit game settings

  • Solution Explorer (the bottom-left pane by default), select the Assets folder.
  • Asset View (the bottom pane by default), select the GameSettings asset.
  • Property Grid (the right-hand pane by default), edit the Game Settings properties.

    Default scene

    default scene is the scene Xenko loads at runtime. To set the default scene:
  • GameSettings properties, next to Default Scene, click (Select an asset). Select an asset window opens.
  • OK. Manage scenes.

    Graphics compositor

    You can have multiple graphics compositors in your project, but you can only use one at a time. To set the graphics compositor:
  • GameSettings properties, next to Graphics compositor, click (Select an asset). Select an asset window opens.
  • OK. Graphics compositor.

    Audio

    Audio.

    Editor

    editor settings control how Game Studio displays entities in the Scene Editor. These settings have no effect on your game.
    Note
    Color space setting under Rendering.

    Navigation

    Dynamic navigation mesh properties

    Dynamic navigation.

    Navigation group properties

    Navigation.

    Physics

    Rendering

    Tip
    GraphicsDevice.Platform variable.

    Streaming

    Note
    Currently, only textures can be streamed. Streaming.

    Textures

    Overrides

    You can override settings for particular platforms, graphics APIs, and so on. For example, you can set different texture qualities for different platforms.
  • GameSettings asset selected, in the Property Grid, under Overrides, click (Add). Game Studio adds an override.
  • Platforms, select the platforms you want the override to apply to. You can select as many as you need.
  • Optional: If you want this override to apply only to a specific GPU platform, choose it from the Specific filter drop-down list. Platform filters (see Add a platform filter below).
  • Configuration drop-down menu, select the kind of setting you want to override (Editor, Texture, Rendering or Physics). -

    Add a platform filter

    Platform Filters list as a specific platform filter when you set an override (see above).
  • GameSettings asset selected, in the Property Grid, expand Platform Filters. The Property Grid displays a list of platform filters you can use.
  • Add to Platform Filters. Game Studio adds a new empty item.
  • In the item field, type the GPU filter you want to add. Override > Specific filter.
    Note
    If the new filter isn’t listed, remove the override and re-add it.

    Splash screen

    splash screen is displayed when your game starts. The default is the Xenko splash screen.
    Note
    The splash screen is only displayed when the game is built in release mode. Splash screen.

    See also

  • Assets