Manage entities

BeginnerLevel designer transformations.

Transformation gizmos

Scene Editor toolbar. Space to switch between gizmos. There are three types of transformation gizmo:

  • The translation gizmo moves entities
  • The rotation gizmo rotates entities
  • The scale gizmo resizes entitiesGame Studio displays the selected transformation gizmo at the origin of the entity.

    Translation gizmo

    icon in the Scene Editor toolbar or press W. translates) entities in the scene along the axis you select.
  • red arrow.
  • green arrow.
  • blue arrow.
  • 0.7 倍
    1. 1.0
    2. 1.2
    3. 1.5
    4. 2.0

    Rotation gizmo

    icon in the Scene Editor toolbar or press E. The rotation gizmo rotates entities in the scene along the axis you select.
  • red ring.
  • green ring.
  • blue ring.0.7 倍
    1. 1.0
    2. 1.2
    3. 1.5
    4. 2.0

    Scale gizmo

    icon in the Scene Editor toolbar or press R. The scale gizmo resizes entities along a single axis (“stretching” or “squashing” them) or all axes (making them larger or smaller without changing their proportions).
  • red ring.
  • green ring.
  • blue ring.
  • 0.7 倍
    1. 1.0
    2. 1.2
    3. 1.5
    4. 2.0
    Note
    local coordinate system (see below). When you select the scale gizmo, Game Studio switches to local coordinates.

    Change gizmo coordinate system

    You can change how the gizmo coordinates work.
  • Snap transformations to grid

    You can “snap” transformations to the grid. This means that the degree of transformation you apply to entities is rounded to the closest multiple of the number you specify. For example, if you set the rotation snap value to 10, entities rotate in multiples of 10 (0, 10, 20, 30, etc). You can change the snap values for each gizmo in the scene view toolbar. Snap values apply to all entities in the scene. For example:

See also

  • Create and open a scene
  • Navigate in the Scene Editor
  • Load scenes
  • Add entities
  • Manage entities