Custom scene renderers
ISceneRenderer or use a delegate through the DelegateSceneRenderer.
Implement an ISceneRenderer
SceneRendererBase provides a default implementation of ISceneRenderer. It automatically binds the output defines on the renderer to the GraphicsDevice before calling the DrawCore method.
[DataContract("MyCustomRenderer")][Display("My Custom Renderer")]public sealed class MyCustomRenderer : SceneRendererBase{ // Implements the DrawCore method protected override void DrawCore(RenderContext context, RenderFrame output) { // Access to the graphics device var graphicsDevice = context.GraphicsDevice; // Clears the currrent render target graphicsDevice.Clear(output.RenderTargets[0], Color.CornflowerBlue); // [...] }}
Use a delegate
DelegateSceneRenderer:
var sceneRenderer = new DelegateSceneRenderer( (renderContext, frame) => { // Access to the graphics device var graphicsDevice = context.GraphicsDevice; // Clears the currrent render target graphicsDevice.Clear(output.RenderTargets[0], Color.CornflowerBlue); // [...] });
See also
- Scene renderers
- Debug renderers
