Navigate in the Scene Editor

BeginnerLevel designer You can move around the scene and change the perspective of the editor camera. The XYZ axes in the bottom left show your orientation in 3D space.

Move around in the scene

There are several ways to move the editor camera around the Scene Editor.

Tip

Shift key speeds up movement.

Fly

0.7 倍 1.0 倍 1.2 倍 1.5 倍 2.0 倍 Hold the right mouse button and move the mouse to change the camera direction. Hold the right mouse button and use the WASD keys to move. This is similar to the controls of many action games.### PanHold the right mouse button and the center mouse button and move the mouse. 0.7 倍 1.0 倍 1.2 倍 1.5 倍 2.0 倍

Dolly

mouse wheel.

Orbit

Alt and the left mouse button and move the mouse. mouse wheel. 0.7 倍 1.0 倍 1.2 倍 1.5 倍 2.0 倍

Focus on an entity

F key. This zooms in on the entity and centers it in the camera editor. magnifying glass icon next to the entity in the Entity Tree. 0.7 倍 1.0 倍 1.2 倍 1.5 倍 2.0 倍

Tip

Alt + left mouse button is useful for inspecting entities.

Controls

Tip

Edit > Settings under Scene Editor > Key bindings.

Change camera editor perspective

view camera gizmo in the top-right of the Scene Editor.

Snap camera to position

view camera gizmo. 0.7 倍 1.0 倍 1.2 倍 1.5 倍 2.0 倍

Camera options

Note

Graphics — Cameras. camera icon in the top-right of the Scene Editor.

Perspective and orthographic views

Perspective view is a “real-world” perspective of the objects in your scene. In this view, objects close to the camera appear larger, and lines of identical lengths appear different due to foreshortening, as in reality. orthographic view, objects are always the same size, no matter how far their distance from the camera. Parallel lines never touch, and there’s no vanishing point. It’s easy to tell if objects are lined up exactly in orthographic view. view camera gizmo as it faces you. 0.7 倍 1.0 倍 1.2 倍 1.5 倍 2.0 倍

Field of view

You can change the camera field of view. This changes the camera frustum, and has the effect of zooming in and out of the scene. At high settings (90 and above), the field of view creates stretched “fish-eye lens” views. The default setting is 45.

Near and far planes

The near and far planes determine where the camera’s view begins and ends.

  • near plane is the closest point the camera can see. The default setting is 0.1. Objects before this point aren’t drawn.
  • far plane, also known as the draw distance, is the furthest point the camera can see. Objects beyond this point aren’t drawn. The default setting is 1000. Game Studio renders the area between the near and far planes.

    Camera speed

    camera speed setting changes how quickly the camera moves in the editor.

    See also

  • Create and open a scene
  • Load scenes
  • Add entities
  • Manage entities